PENGARUH GAMIFICATION VIEWBOARD DALAM PENILAIAN PLUS UNTUK MENGUKUR KINERJA DOSEN BINAAN

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Mukti Budiarto Eka Purnama Harahap Indri Handayani Santi Kurniawati

Abstract

With the development of the era, the human needs are also growing, especially the need forinformation, therefore one of the necessary information is to use the Pen + system (AssessmentPlus). However, it can be concluded that all Head of Study Programs to foster guided lecturersin Raharja University need more enthusiasm to input student grades online. For this reason, amethod of gamification system assessment was made with on time in the process of inputtingstudent grades quickly and receiving more effective grades with a total number of classes ofapproximately 201 classes. This study uses 12 (twelve) literature can motivate lecturers with theproblem solving conducted in this study. Development of gamification applications Pen +(Assessment Plus) aims to make lecturers' performance in the study program run effectively andefficiently. Based on the results of research conducted and with the graph of the final resultsshown from the performance of lecturers in inputting the value of the Mid Semester Exam andFinal Semester Examination, the teaching lecturer will strive well to always complete the task ofproviding student grades in a timely manner which is one of the lecturer performance evaluation.Keywords: Pen + (Assessment Plus); Gamification; Viewboard, Head of study program

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How to Cite
BUDIARTO, Mukti et al. PENGARUH GAMIFICATION VIEWBOARD DALAM PENILAIAN PLUS UNTUK MENGUKUR KINERJA DOSEN BINAAN. SENSITIf : Seminar Nasional Sistem Informasi dan Teknologi Informasi, [S.l.], p. 381 - 388, dec. 2019. Available at: <https://ejurnal.dipanegara.ac.id/index.php/sensitif/article/view/577>. Date accessed: 30 may 2020.
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