RANCANG BANGUN KECERDASAN BUATAN UNTUK NON PLAYER CHARACTER PADA GAME PLATFORM ANDROID

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Tonny Hidayat Adhira Yuda Pratama Yuli Astuti Dina Maulina

Abstract

A maximum 200 word abstract in English in italics with Times New Roman 11 point.Abstract should be clear, descriptive, and should provide a brief overview of the problem studied.Abstract topics include reasons for the selection or the importance of research topics, researchmethods and a summary of the results. Abstract should end with a comment about the importanceof the results or conclusions brief. Game is one means of entertainment to fill the spare time. Oneof the most important elements in the game is artificial intelligence, where this element is used tohone the ability of the players. Artificial intelligence in games is generally applied to Non PlayerCharacter (NPC) in the game, because NPC is the most frequently developed by game developers.In this paper, the author tries to review a game on the market, both in terms of concept, graphics,and especially artificial intelligence on the NPC in the game, then the author will create a gamesimilar to the game being reviewed, but with artificial intelligence on an upgraded NPC. Fromthis research, produced a game called "Pixel Adventure". This game has 4 enemy NPC predators,bees, frogs, and forest monsters. Each enemy NPC has different levels of artificial intelligenceand attacks against players.Keywords— Artificial Intelligence, Games, NPC

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How to Cite
HIDAYAT, Tonny et al. RANCANG BANGUN KECERDASAN BUATAN UNTUK NON PLAYER CHARACTER PADA GAME PLATFORM ANDROID. SENSITIf : Seminar Nasional Sistem Informasi dan Teknologi Informasi, [S.l.], p. 209 - 218, dec. 2019. Available at: <https://ejurnal.dipanegara.ac.id/index.php/sensitif/article/view/546>. Date accessed: 07 aug. 2020.
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